Texture not renderer correctly in model
I am new to OpenGl android. I load the Obj Model when I am filling texture
but texture is not filling completely on the object. It fill the texture
on some portion not on the complete model. I attached the two pictures in
which there is one model which is without the texture and another which is
with the texture but incomplete texture.
Please help me for this.
Thanks in advance.
package com.amplimesh.models;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import java.util.StringTokenizer;
import javax.microedition.khronos.opengles.GL10;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.opengl.GLUtils;
import com.amplimesh.renderer.RendererView;
import com.amplimesh.util.Point3;
/**
* Object Loader and draw the texture and object.
* @author Ajay
*/
public class ObjModel {
/**
* It fill the texture into the mesh
* @param context
* @param gl
*/
public void bindTextures(Context context, GL10 gl) {
Bitmap bitmap;
try {
InputStream is =
context.getAssets().open("textures/"+RendererView.textureFileName);
bitmap = BitmapFactory.decodeStream(is);
if(bitmap != null) {
// generate one texture pointer
gl.glGenTextures(1, mTextures, 0);
// ...and bind it to our array
gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextures[0]);
// create nearest filtered texture
gl.glTexParameterf(GL10.GL_TEXTURE_2D,
GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
gl.glTexParameterf(GL10.GL_TEXTURE_2D,
GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
//Different possible texture parameters, e.g.
GL10.GL_CLAMP_TO_EDGE
//gl.glTexParameterf(GL10.GL_TEXTURE_2D,
GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT);
//gl.glTexParameterf(GL10.GL_TEXTURE_2D,
GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT);
// Use Android GLUtils to specify a two-dimensional
texture image from our bitmap
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
// Clean up
bitmap.recycle();
}
} catch (java.io.IOException e) {
return;
}
}
/**
* It draw the object.
* @param gl
*/
public void draw(GL10 gl) {
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glEnableClientState(GL10.GL_NORMAL_ARRAY);
for (Model model : mModels) {
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, model.v);
if (model.vt != null && mTextures != null) {
gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextures[0]);
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, model.vt);
}
if (model.vn != null) {
gl.glNormalPointer(GL10.GL_FLOAT, 0, model.vn);
}
gl.glDrawArrays(GL10.GL_TRIANGLES, 0, model.v_size);
}
gl.glDisableClientState(GL10.GL_NORMAL_ARRAY);
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
}
/**
* It Load the object from stream.
* @param is
* @param texture_name
* @return
* @throws IOException
*/
public static ObjModel loadFromStream(InputStream is, String
texture_name) throws IOException {
ObjModel obj = ObjLoader.loadFromStream(is);
return obj;
}
private Model mModels[];
private int mTextures[] = new int[1];;
/**
* It read the the obj file.
* @author Ajay
*/
private static class ObjLoader {
public static ObjModel loadFromStream(InputStream is) throws
IOException {
BufferedReader reader = new BufferedReader(new
InputStreamReader(is));
ObjModel obj = new ObjModel();
ArrayList<Point3> v = new ArrayList<Point3>();
ArrayList<Point3> vt = new ArrayList<Point3>();
ArrayList<Point3> vn = new ArrayList<Point3>();
ArrayList<Face> f = new ArrayList<Face>();
ArrayList<Model> o = new ArrayList<Model>();
boolean o_pending=false;
while(reader.ready()) {
String line = reader.readLine();
if (line == null)
break;
StringTokenizer tok = new StringTokenizer(line);
String cmd = tok.nextToken();
if (cmd.equals("o")) {
if (o_pending) {
Model model = new Model();
model.fill(f, vt.size() > 0, vn.size() > 0);
o.add(model);
}
else {
o_pending=true;
}
}
else
if (cmd.equals("v")) {
v.add(read_point(tok));
}
else
if (cmd.equals("vn")) {
vn.add(read_point(tok));
}
else
if (cmd.equals("vt")) {
vt.add(read_point(tok));
}
else
if (cmd.equals("f")) {
if (tok.countTokens() != 3)
continue;
Face face = new Face(3);
while (tok.hasMoreTokens()) {
StringTokenizer face_tok = new
StringTokenizer(tok.nextToken(),
"/");
int v_idx = -1;
int vt_idx = -1;
int vn_idx = -1;
v_idx =
Integer.parseInt(face_tok.nextToken());
if (face_tok.hasMoreTokens())
vt_idx =
Integer.parseInt(face_tok.nextToken());
if (face_tok.hasMoreTokens())
vn_idx =
Integer.parseInt(face_tok.nextToken());
//Log.v("objmodel", "face:
"+v_idx+"/"+vt_idx+"/"+vn_idx);
face.addVertex(
v.get(v_idx-1),
vt_idx == -1 ? null :
vt.get(vt_idx-1),
vn_idx == -1 ?
null :
vn.get(vn_idx-1)
);
}
f.add(face);
}
}
if (o_pending) {
Model model = new Model();
model.fill(f, vt.size() > 0, vn.size() > 0);
o.add(model);
}
obj.mModels = new Model[o.size()];
o.toArray(obj.mModels);
return obj;
}
private static Point3 read_point(StringTokenizer tok) {
Point3 ret = new Point3();
if (tok.hasMoreTokens()) {
ret.x = Float.parseFloat(tok.nextToken());
if (tok.hasMoreTokens()) {
ret.y = Float.parseFloat(tok.nextToken());
if (tok.hasMoreTokens()) {
ret.z = Float.parseFloat(tok.nextToken());
}
}
}
return ret;
}
}
private static class Face {
Point3 v[];
Point3 vt[];
Point3 vn[];
int size;
int count;
public Face(int size) {
this.size = size;
this.count = 0;
this.v = new Point3[size];
this.vt = new Point3[size];
this.vn = new Point3[size];
}
public boolean addVertex(Point3 v, Point3 vt, Point3 vn) {
if (count >= size)
return false;
this.v[count] = v;
this.vt[count] = vt;
this.vn[count] = vn;
count++;
return true;
}
public void pushOnto(FloatBuffer v_buffer, FloatBuffer vt_buffer,
FloatBuffer vn_buffer) {
int i;
for (i=0; i<size; i++) {
v_buffer.put(v[i].x); v_buffer.put(v[i].y);
v_buffer.put(v[i].z);
if (vt_buffer != null && vt[i] != null) {
vt_buffer.put(vt[i].x); vt_buffer.put(vt[i].y);
}
if (vn_buffer != null && vn[i] != null) {
vn_buffer.put(vn[i].x); vn_buffer.put(vn[i].y);
vn_buffer.put(vn[i].z);
}
}
}
}
/**
* It hold the vertex buffer, vertex normal and texture.
* @author Ajay
*/
private static class Model {
public FloatBuffer v;
public FloatBuffer vt;
public FloatBuffer vn;
public int v_size;
public void fill(ArrayList<Face> faces, boolean has_tex, boolean
has_normals) {
int f_len = faces.size();
this.v_size = f_len * 3;
ByteBuffer tBuf = ByteBuffer.allocateDirect(this.v_size*3 * 4);
tBuf.order(ByteOrder.nativeOrder());
this.v = tBuf.asFloatBuffer();
if (has_tex) {
ByteBuffer vtBuf = ByteBuffer.allocateDirect(this.v_size*3
* 4);
vtBuf.order(ByteOrder.nativeOrder());
this.vt = vtBuf.asFloatBuffer();
}
if (has_normals) {
ByteBuffer vnBuf = ByteBuffer.allocateDirect(this.v_size*3
* 4);
vnBuf.order(ByteOrder.nativeOrder());
this.vn = vnBuf.asFloatBuffer();
}
int i;
for (i=0; i < f_len; i++) {
Face face = faces.get(i);
face.pushOnto(this.v, this.vt, this.vn);
}
this.v.rewind();
if (this.vt != null)
this.vt.rewind();
if (this.vn != null)
this.vn.rewind();
}
}
}
Render.java
public void start() {
mRenderer = new Renderer();
setEGLContextClientVersion(1);
setPreserveEGLContextOnPause(true);
setRenderer(mRenderer);
}
float mRotationFinal=-1f;
float mRotationDelta=0f;
int mRotationAxis=-1;
private class Renderer implements GLSurfaceView.Renderer {
public Renderer() {
setEGLConfigChooser(8, 8, 8, 8, 16, 0);
getHolder().setFormat(PixelFormat.TRANSLUCENT);
setZOrderOnTop(true);
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
gl.glClearColor(0.0f,0.0f,0.0f, 0.0f);
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glDepthFunc(GL10.GL_LEQUAL);
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
gl.glEnable(GL10.GL_TEXTURE_2D);
gl.glShadeModel(GL10.GL_SMOOTH);
}
public void onSurfaceChanged(GL10 gl, int w, int h) {
mViewWidth = (float)w;
mViewHeight = (float)h;
gl.glViewport(0,0,w,h);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluPerspective(gl, 45, mViewWidth/mViewHeight, 0.1f, 100f);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
}
public void onDrawFrame(GL10 gl) {
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glPushMatrix();
gl.glDisable(GL10.GL_DITHER);
GLU.gluLookAt(gl, 0, 0, 10, 0, 0, 0, 0, 1, 0);
//draw_model
gl.glPushMatrix();
if(mOrigin != null && mRotate != null) {
gl.glTranslatef(mOrigin.x, mOrigin.y, mOrigin.z);
gl.glRotatef(mRotate.x, 1f, 0f, 0f);
gl.glRotatef(mRotate.y, 0f, 1f, 0f);
gl.glRotatef(mRotate.z, 0f, 0f, 1f);
}
if(mModel != null) {
mModel.draw(gl);
if(!RendererView.textureFileName.equals(""))
mModel.bindTextures(mContext, gl);
}
gl.glPopMatrix();
gl.glPopMatrix();
if(isPictureTake) {
w = getWidth();
h = getHeight();
b = new int[w*(y+h)];
bt = new int[w*h];
IntBuffer ib = IntBuffer.wrap(b);
ib.position(0);
gl.glReadPixels(0, 0, w, h, GL10.GL_RGBA,
GL10.GL_UNSIGNED_BYTE, ib);
createBitmapFromGLSurface(context);
isPictureTake = false;
}
}
}
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